![]() ![]() ![]() You can only translate on the X and Y axes, the Z axis is disabled. screen space - transforms in this space are relative to the screen, the flat plane of your monitor, and its orientation.For example, translating on the X axis in object space might shift its position on the Z axis in world space. object space - transforms in this space are relative to the object itself and its orientation.Transforms behave differently depending on which transform space you're using: You can select which transform space you're using by clicking the icon above the Viewer. Transforming objects in the Viewer is available in three modes, object, screen, and world space. Transforming in Object, Screen, and World Space ![]() Drag the center gray square to scale it uniformly on all axes.Drag the object's XY, YZ, or ZX dual-axis handles to scale it on two axes simultaneously.Drag the object's X, Y, or Z handles to scale it on a single axis.Drag the center gray square to move it on any axes free-style.Įnable the Rotate tool to the right of the Viewer, or press E on the keyboard with the object selected, and then drag the object's X, Y, or Z handles to rotate it on a single axis.Įnable the Scale tool to the right of the Viewer, or press R on the keyboard with the object selected, and then:.Drag the object's XY, YZ, or ZX dual-axis handles to move it on two axes simultaneously.Drag the object's X, Y, or Z handles to move it on a single axis.To Translate an Object in the ViewerĮnable the Translate tool to the right of the Viewer, or press W on the keyboard with the object selected, and then: You can also choose different navigation set ups using this preference, such as the Houdini and Blender configurations. Tip:If you prefer to work using Nuke's classic transform tools, go to the Preferences under Panels > Viewer Handles and set 3D Hotkeys to Nuke Classic. The colors of the handles correspond to the axes available in 3D space: red transforms the x-axis, green transforms the y-axis, and blue transforms the z-axis. Transform handles appear when a 3D object with transform capabilities is loaded into the Properties panel. Transforming in Object, Screen, and World Space. ![]()
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